Posts

Showing posts with the label beyond-the-wall

Journey Fantasy (or: Clarifying the Nebulous Pull of Dragonlance)

Image
I have blogged several times about Dragonlance in the past. The broad theme I've struck up is that it gets unfairly judged on the railroad nature of its eponymous modules and the straightjacketing nature of its novel series, around which the world seems to revolve. To me, i's a distinct and worthwhile brand of fantasy once you open up the world and look smaller than the grand themes of wars and stopping gods. It was never really the Heroes of the Lance, or even the War of the Lance, that drew me to the world. It was the more earthy stuff, such as the  coming-of-age sandbox  in the Tales of the Lance  boxed set that enchanted me. Today it dawned on me why Dragonlance had such a strong pull on me as an adolescent and still tugs at my heartstrings today: Outside the epic tales that steals the headlines, Dragonlance represents a distinct and different kind of gaming fantasy than the rest of D&D - What I am here calling "Journey Fantasy". What I mean by this term

More Thoughts on How to Run a Proper Dragonlance Campaign (and how it all went wrong)

Image
One of the blog entries I find myself returning to is the one I wrote about  Dragonlance being a unique sandbox setting . I ran it as a kid and it's a campaign I'd love to run again as an adult. Here are my thoughts on where it all went wrong for Dragonlance and how to fix it to run a proper campaign that feels  like a dragonlance campaign. My main frustration with Dragonlance as a setting is how unrealised its gaming potential is.  There's the issue of the novels, obviously, and the iffiness of how to set them aside in a way that makes the world more open to player characters.  And how the original adventure that mirror the novels kind of ends up being the only story worth telling in the setting. It's not of course, but the setting has continuously struggled with its identity as a gaming  world in light of this. How to escape the novels and make the setting itself greater than the original adventure path? They've tried, but the attempts have been ha

Dragonlance was a Unique Sandbox

Image
Dragonlance has a bad rep in some old school circles . For me, it has always been one of my favourite settings. It certainly has its flaws, but it had a brand of fantasy that mixed coming-of-age stories,  faerie tales,  romantic sagas and plain D&D in a way that spoke very viscerally to my sense of wonder and... well, fantasy. The novels helped create a sense of immersion and of an intertwined and living world with its own mysteries and concerns. Not the Chronicles/Legends (or their spinoff railroads) mind, though I read and enjoyed them (they now figure prominently on my 'not sure I want to ruin childhood/teen memories by re-reading in my 30s' list). That story was too big really to be about anything other than the heroes it featured. It was never really what Dragonlance as a world was about for me. It was all the other ones, the small tales, that grabbed me and pulled me deeper into the setting. And of course Tales of the Lance,  the boxed set: Some people hate th

Adventures in Middle Earth for D&D 5e pre-ordered

Image
I just  Pre-ordered Adventures in Middle-earth Player's Guide and Loremaster's Guide  from Cubicle 7. Probably the first pre-order I've ever done as I normally like to wait for reviews. I am dead excited about this one. I bought The Heart of the Wild  from them, knowing I would likely never play it, just to see their take on this type of area as a gaming setting - and loved it. I have admired the craftmanship of ToR for a while, but also know that my gaming group dislikes spending time on learning a new system and convincing them to switch would be next to impossible. Adventures in Middle Earth not only allows me to pitch a "Middle Earth Done Right" campaign with 5e - But from looking at  their FAQ , it seems they plan on re-tooling classes and backgrounds to suit Middle Earth. Presumably making them much less overt and more setting-grounded flavourful than the 'sling fireball / epic smite'  style of D&D. I am also eagerly anticipating what